XP3: Difference between revisions
		
		
		
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Latest revision as of 21:08, 2 July 2014
A very commonly seen format used in a very commonly licensed visual novel game engine. Nearly 100% that files are protected. Tools around the net will allow the extraction of files however rebuilding usually comes in the form of a secondary file the engine looks for and will use if present.
data.xp3 gamedata.xp3
patch.xp3 <-Almost all unofficial translations use this file as an entry point.