{"id":62,"date":"2023-02-23T17:26:36","date_gmt":"2023-02-23T17:26:36","guid":{"rendered":"https:\/\/orin.page\/blog\/?p=62"},"modified":"2023-05-27T03:36:22","modified_gmt":"2023-05-27T03:36:22","slug":"unused-beta-resident-evil-biohazard-2","status":"publish","type":"post","link":"https:\/\/orin.page\/blog\/2023\/02\/23\/unused-beta-resident-evil-biohazard-2\/","title":{"rendered":"Unused\/Beta &#8211; Resident Evil 2 | Biohazard 2"},"content":{"rendered":"\n<p>NOTICE: This page is being re-written. Very much a WIP.<\/p>\n\n\n\n<p>Resident Evil (Biohazard) 2 went through a complete re-work during it&#8217;s development. The initial version was around 60-80% complete before it scrapped and development was restarted. The first version ended up being referred to as Resident Evil 1.5 or Biohazard 2 Prototype. The new version was built on-top of the old which resulted in unused backgrounds being left in the game. Specifically, trial versions and a pre-release beta version that leaked referred to as &#8220;Beta 2&#8221;.<\/p>\n\n\n\n<p>Note: &#8220;beta 2&#8221; implies there was a &#8220;beta 1&#8221;. However, there was never an earlier version. Screenshots from this version ended up being fake. Only the Leon disc of this version is available.<\/p>\n\n\n\n<p>In terms of age, the trial version is the oldest which also contains many 1.5 era backgrounds. Then the beta version which is closer to the final version but has many incomplete backgrounds.<\/p>\n\n\n\n<p>Images posted here will be about the post Resident Evil 1.5 era and will compare differences with the final, if there is a comparison to be made.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"960\" src=\"https:\/\/orin.page\/blog\/wp-content\/uploads\/2023\/02\/bio2_com0001.jpg\" alt=\"\" class=\"wp-image-217\" srcset=\"https:\/\/orin.page\/blog\/wp-content\/uploads\/2023\/02\/bio2_com0001.jpg 640w, https:\/\/orin.page\/blog\/wp-content\/uploads\/2023\/02\/bio2_com0001-200x300.jpg 200w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/figure>\n\n\n\n<p>For now, the image posted is from an older build of Resident Evil 2 where the main hall matched closer to the original concept art. The remake had elements of this concept but was a combination of the PlayStation final version and the old concept (front desk), stairs to second floor in the main hall. I mean&#8230; thinking about it, a lot of backgrounds in Resident Evil just didn&#8217;t make any sense, practically. How did this place function before the outbreak?<br><\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\">Content<\/h2>\n\n\n\n<p class=\"has-text-align-center\">Final | Beta | Trial <br>(Comparison Only*)<\/p>\n\n\n\n<div class=\"wp-block-columns are-vertically-aligned-top is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:100%\">\n<ul class=\"wp-block-list\">\n<li><a href=\"http:\/\/orin.page\/blog\/re2bio2-beta-stage-1\" data-type=\"URL\" data-id=\"http:\/\/orin.page\/blog\/re2bio2-beta-stage-1\">Stage 1<\/a> &#8211; [Streets\/Police Station]<\/li>\n\n\n\n<li>Stage 2 (Processing)<\/li>\n\n\n\n<li>Stage 3 (Planned)<\/li>\n\n\n\n<li>Stage 4 (Planned)<\/li>\n\n\n\n<li>Stage 5 (Planned)<\/li>\n\n\n\n<li>Stage 6 (Planned)<\/li>\n\n\n\n<li>Stage 7 (Planned)<\/li>\n<\/ul>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-align-center\">Prototype aka &#8220;Resident Evil 1.5&#8221;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-medium-font-size\"><a href=\"https:\/\/orin.page\/blog\/re2bio2-proto-stage-1\/\">Stage 1<\/a> &#8211; [Police Station]<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Stage 2 (Planned)<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Stage 3 (Planned)<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Stage 4 (Planned)<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Stage 5 (Planned)<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Stage 6 (Planned)<\/li>\n<\/ul>\n\n\n\n<p>*Excluding backgrounds that are the same between all and final-only images that are used but nothing to compare to.<\/p>\n\n\n\n<!--nextpage-->\n\n\n\n<h2 class=\"wp-block-heading\">Technical Details<\/h2>\n\n\n\n<p>All backgrounds are stored in a native PlayStation format that is typically denoted with an extension of *.BS. For these games, all backgrounds for any given room are bundled together and denoted the extension *.BSS. This is not a format of it&#8217;s own as it&#8217;s just all data pushed together into one continuous chunk of data. Each background image appears to be 64KB in size. Image data does not use all the space so the file is padded to 64KB. The maximum amount of backgrounds per room is suggested to be 16 as the largest *.BSS file seen on the disks are 1,024KB in size. The final and beta version of the games have 125 rooms.  The trial has 115 Rooms. The only leaked version of the prototype commonly referred to as Resident Evil 1.5, which may not be covered in this article, has 61 rooms.<\/p>\n\n\n\n<p>Data was ripped directly from the disk and then sorted by stage and room. To avoid extra work, all files were hashed to determine what rooms were different and which are the same. Some rooms are equal between all versions. Some are only different between two. Then others are all different. Some rooms are completely missing between versions.<\/p>\n\n\n\n<p>Any tools I make related to this will be found <a rel=\"noreferrer noopener\" href=\"https:\/\/orin.page\/projects\/code\/biotools\" data-type=\"URL\" data-id=\"https:\/\/orin.page\/projects\/code\/biotools\" target=\"_blank\">here<\/a>. Any tools that I use that I did not make, may be found <a href=\"https:\/\/orin.info\/files\/\">here<\/a>.<\/p>\n\n\n\n<p>Only backgrounds that are different will be posted. Each stage will be it&#8217;s own page unless it becomes too image heavy. In that case, I may have more than one page for that stage or stages. Yes. I am weird to be doing this but I like taking games apart and find pre-release\/prototypes of games interesting to see progress, changes, or cut-content.<\/p>\n\n\n\n<p>*WIP, Images are uploaded in initial converted format (*BMP). Due to how small the resolution is, will be kept as it for now to avoid image compression artifacting. They will be upscaled and clickable later on for better viewing later on. Still looking at either AI or maybe just use preserve detail in photoshop.<\/p>\n\n\n\n<!--nextpage-->\n\n\n\n<p>Shhhhh&#8230;. This is a placeholder page.<\/p>\n\n\n\n<p>Remaining stages 3 -7<\/p>\n\n\n\n<p>Unspecific<br>Oh&#8230; Hey. Just keep in mind. WIP and internal dev server not really used for wordpress content&#8230; yet? Hmm.<\/p>\n\n\n\n<p>There is a ton of pages here. I&#8217;ll see if I can work that out. Currently targeting 15 comparisons per page. However, if one room comparison starts off before 15 but ends much over. That&#8217;s fine too.<\/p>\n\n\n\n<p>Based on room numbers, you can get a rough idea on where they decided to add more room or in what order they were added to the game. The number doesn&#8217;t necessarily mean the order the player will go through them but somewhat close. First number is suggested to be the stage. ROOM1XX, ROOM2XX, etc&#8230; This goes back to the first game and even up to at least Resident Evil 5-6. I haven&#8217;t checked for sure. For example, they extended the starting path for scenario A later on in development based on the room number value it had assigned. This also somewhat explains the prototype room connections. They were all over the place so they may have added in new rooms or replaced previous ones. Like movies, games are not built from start to end. <\/p>\n\n\n\n<p>Random thing. The current 1.5 prototype that is floating out on the internet is referred to as the magic door version that also has a bug called &#8220;air Jesus&#8221; in it. This is a bug where sometimes when the player attempts to pick up an item, the player climb up animation will play and cause an out-of-bounds event, breaking the illusion of the pre-rendered backgrounds (the player character will not appear correctly scaled to the environment.<\/p>\n\n\n\n<p>If you doubt anything you seen here. I have provided version and room number each screenshot is taken from. You can right click and open any image and the file name will say what it&#8217;s from. Using that, you can look for yourself. <strong>\u00af\\_(\u30c4)_\/\u00af<\/strong><\/p>\n\n\n\n<p>Oh. This gonna get deleted later on. Oh well!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>NOTICE: This page is being re-written. Very much a WIP. Resident Evil (Biohazard) 2 went through a complete re-work during it&#8217;s development. The initial version was around 60-80% complete before it scrapped and development was restarted. The first version ended up being referred to as Resident Evil 1.5 or Biohazard 2 Prototype. The new version [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-62","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/orin.page\/blog\/wp-json\/wp\/v2\/posts\/62","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/orin.page\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/orin.page\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/orin.page\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/orin.page\/blog\/wp-json\/wp\/v2\/comments?post=62"}],"version-history":[{"count":36,"href":"https:\/\/orin.page\/blog\/wp-json\/wp\/v2\/posts\/62\/revisions"}],"predecessor-version":[{"id":736,"href":"https:\/\/orin.page\/blog\/wp-json\/wp\/v2\/posts\/62\/revisions\/736"}],"wp:attachment":[{"href":"https:\/\/orin.page\/blog\/wp-json\/wp\/v2\/media?parent=62"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/orin.page\/blog\/wp-json\/wp\/v2\/categories?post=62"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/orin.page\/blog\/wp-json\/wp\/v2\/tags?post=62"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}