WAF
Used in the following game(s):
- Ever17
Since I know little about audio. I ended up looking at another project's source. Specifically, AE - VN Tools.
Structure
Header | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Size | Content | Description | ||||||||||||
4Bytes | Magic | Always "WAF" followed by null | ||||||||||||
2Bytes | Unknown | Always 0x00, Empty | ||||||||||||
2Bytes | Channel Count | 2 = stereo | ||||||||||||
4Bytes | Frequency | |||||||||||||
4Bytes | Avg Stream Speed | Channels*Frequency*(Bitdepth div 8) | ||||||||||||
4Bytes | Block Align | Channels*(Bitdepth div 8); bitdepth = Bits per sample * channels | ||||||||||||
?Bytes | Format Specific | ? | ||||||||||||
?Bytes | Data Length | ? |
Test and figure this out... reading an unknown program language feels strange. Unknown on data sizes and my math seems off. Should check Ever17 with debugger and watch how it loads the audio format.
External Links
http://wks.arai-kibou.ru/ae.php <-Source